The digital world changes every day. What was new and innovative a month ago has been replaced by an updated version or as Apple calls them, a new “generation.” Smart phones, eReaders, iPads, Nooks, whatever tool you choose, these devices are everywhere and it will only be a matter of time before they are legitimate necessities for all of us.
Most of my favorite memories as a child are those of my parents reading to me before bed or when I was sick, or just because I convinced them to. My father used to try to skip pages while reading Dr. Seuss, and I always knew which pages he’d tried to get past. Now, there are Apps that read to your children and online websites, much like ours, that do this sort of thing for you. Even for book lovers, those of us who love the feel of a book, falling into the digital revolution is unavoidable. Kindle sales have skyrocketed, surpassing not only Adult hardcover but also mass-market paperback sales. The growing question is then: when do we give up beloved picture books or board books and replace those formats with an electronic device?
According to Publisher’s Weekly, children’s books remain the top media platform in middle class homes – a bit of a surprise, notes Judith Rosen. Further, 80% of teen readers read physical books and have yet to switch over to digital copy. It seems that time may only be the real determinant for whether books will fade out. Children book sales, however, remain relatively consistent and have not been affected as much as Adult sales have. Parents still purchase books and children still request them.
Where will Apps fit into the book world and story telling? Children’s apps have become more creative and many find different ways to engage children. It may be something as simple as a parent handing over their cell phone while sitting in an office, waiting for an appointment, or on a long car ride. There are apps that include games or enhanced digital stories, where the story is read aloud and set to animation much like ours. The market is vast, however, and sifting out the quality apps takes effort by the consumer. A few companies are working on developing “books you can play with and games you can read.” Until publishers just know what will sell, it’s uncertain which apps will be available in the future and just what their role will be in and outside the home.
For information on the Speakaboos “Stories2Go” App, click here.